
From VR experiment to World-building
In 2015, I began experimenting and creating in immersive media, starting with cinematic VR. Driven by the conviction that it could be the next evolution of cinema and fascinated by its psychological impact on the viewer, I have watched it grow. By 2027, I see it as a beautiful medium that complements storytelling and filmmaking. In particular, I view the technologies behind VR creation and working within game engines as an immense enrichment for world-building and narrative development.
Self initiated projects:
Role: writer, director, producer, world-builder.

Dyslexic Writer

I envy You

Strange Head

April
Collaborations with Michel van der Aa,
Steven Wouterlood & Bert Hana

Touched by a hologram

Superstar VR

I am not home
For clients

SAP

Garage 2020

Purple Pill

Double AA
A beautiful place for experimentation, passion, and collaboration—where we invent our own rules.
Since 2015, my journey has mirrored the incredible evolution of Virtual Reality. We started in the raw pioneering days, filming with a custom stereoscopic rig of 20 GoPros and painstakingly stitching frames in Autopano. We moved to dedicated systems like the Nokia OZO, leading up to today’s ultimate high-end tech like the Canon EOS VR system and the Blackmagic URSA Cine Immersive. Along the way, we witnessed viewing technology skyrocket—from the early Samsung Gear VR and Oculus DK1 to the crystal-clear displays of today’s modern headsets.
But the real revolution was shifting from passive 360-video to true worldbuilding and virtual acting. I began capturing the human performance, evolving from Volumetric Capture to advanced Motion Capture. By bringing this live data into realtime game engines, complete creative freedom was unlocked. Today, the circle is complete: the technologies, tools, and workflows born from VR creation have fully integrated into cinema through Virtual Production. We are no longer bound by physical laws. We make our own rules, we build our own worlds, and the experiment has only just begun.
© All rights reserved to Cassandra de Klerck
